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The Ultimate Guide to Far Fields: Uncovering Every Secret in Hollow Knight: Silksong

The Far Fields, a sprawling and enigmatic region in Hollow Knight: Silksong, beckons adventurers with its treacherous platforming, formidable foes, and an abundance of hidden secrets. Situated east of the Deep Docks and acting as a gateway to Greymoor, this biome is crucial for Hornet's journey, offering vital upgrades, unique characters, and challenging boss encounters. This comprehensive guide will illuminate every concealed path, essential ability, and significant questline to ensure a thorough exploration of this vibrant yet dangerous land. An expansive view of the Far Fields region in Hollow Knight: Silksong, showcasing its diverse environment.

Welcome to the Far Fields: A Realm of Secrets and Challenges

Accessible after defeating Lace or utilizing a Simple Key at the Deep Docks' lower door, the Far Fields are characterized by their diverse fauna, from the docile black leafy creatures to the aggressive skull-wearing ants and spike-throwing Hokers. Players must hone their platforming and combat skills to navigate its intricate design. Beyond its surface-level challenges, the region is famed for its multiple secret areas, leading to invaluable items like lost fleas, memory lockets, the Silkspeed Anklets, and crucial Mask Shards. Hornet navigating the intricate and dangerous landscape of the Far Fields in Hollow Knight: Silksong.

Key Abilities and Essential Progression

Progression through the Far Fields is heavily intertwined with acquiring specific movement abilities and completing pivotal quests.

The Drifter's Cloak: Mastering Aerial Mobility

A cornerstone ability for navigating the Far Fields is the Drifter's Cloak. This essential upgrade allows Hornet to glide by holding the jump button while airborne, extending her reach across wider gaps and enabling ascent via wind currents. To obtain it, players must:

  1. Locate the Seamstress: Journey through the Far Fields until you reach a large, balloon-like structure in a lava-filled room. The Seamstress resides within. Hornet entering the Seamstress's home, a large balloon-like structure in a lava-filled room in Far Fields.
  2. Accept the "Flexile Spines" Quest: The Seamstress tasks Hornet with gathering 25 Spine Cores from Hokers—furry, floating enemies that fire spikes. These enemies are abundant in the caves to the right of the Seamstress's hut. Spine Cores can be collected from defeated Hokers or by attacking their fired spikes.
  3. Return to the Seamstress: Once 25 Spine Cores are collected, the Seamstress will craft and bestow the Drifter's Cloak upon Hornet.

With the Drifter's Cloak, previously inaccessible areas utilizing updrafts throughout the Far Fields become open for exploration.

Needolin and Act 3 Unlocks: Advancing Through Pharloom

Further abilities and significant content are gated behind specific progression points, some of which only become available in Act 3 of Silksong.

  • Needolin: This item is obtained by defeating the Widow boss (north of Bellhart) after completing "The Threadspun Town" quest. The Needolin is essential for opening a specific locked door in the southeastern Far Fields.
  • Silk Soar: To unlock a major Act 3 secret area in the Far Fields' northeast, Hornet must first acquire the Silk Soar ability from the Abyss region. This skill facilitates high vertical jumps, crucial for reaching new heights and uncovering hidden pathways in Act 3.

Unearthing Far Fields' Hidden Chambers

The Far Fields are a treasure trove of secret areas, each containing unique rewards or leading to new challenges.

Secret Area 1: The Needolin Door (Southeast)

This hidden chamber, located in the southeastern corner of the Far Fields, requires the Needolin to unlock. Once acquired, using the Needolin near the locked door will grant access to its contents, which include the Silkspeed Anklets and other valuable items. The entrance to a hidden chamber in the southeastern Far Fields, requiring the Needolin to unlock.

Secret Area 2: The Perilous Path to the Lost Flea

Between the Far Fields Bellway station and Pilgrim's Rest lies a challenging, parkour-intensive pathway leading to a single Lost Flea (part of "The Lost Fleas" quest).

  1. Locate the entrance: Hit the wall in the lower-right section of the Bellway station.
  2. Required abilities: At minimum, Cling Grip (the wall jump) is necessary. The Faydown Cloak and Clawline Ancestral Arts are highly recommended for easier navigation through this demanding platforming section.

Secret Area 3: The Expansive Act 3 Northeast Region

A vast new area opens in the northeastern Far Fields upon entering Act 3. This region is vital for main quest progression and introduces new NPCs and quests. Hornet accessing a new, expansive Act 3 region in the northeastern Far Fields of Silksong.

  1. Access requirements: Acquire the Silk Soar ability from the Abyss, then traverse the Hunter’s March.
  2. Entry point: Upon reaching a distinct statue of a lady, use the Silk Soar ability to jump upwards, revealing the path to this extensive secret zone. Map showing the secret road through Hunter's March to reach the hidden Act 3 area in Far Fields.
  3. Notable encounters: This area houses Sprintmaster Swift (offering "Fastest in Pharloom" races), the Skarr Scout (providing the "Curvesickle" quest), and the formidable Act 3 boss, Skarrsinger Karmelita.

Additional Secrets and Collectibles

Beyond these major hidden zones, the Far Fields conceal numerous smaller, yet equally valuable, secrets:

The Warding Bell and Deep Docks Shortcut

  • Warding Bell: Found in a secret passage on the bottom-left part of the vertical pathway leading to Pilgrim's Rest. This tool provides invulnerability during health recovery (Binding). Accessing this area is easier with the Drifter's Cloak.
  • Deep Docks Shortcut: From the Warding Bell's secret area, a breakable wall to the left reveals a passage back into the Deep Docks, offering a shortcut and valuable Craftmetal.

Mask Shards and Other Valuable Finds

  • Mask Shard (Seamstress Area): West of the Seamstress's hut, a steam and volcanic rock puzzle room holds a Mask Shard. Activating lava steam piles and hitting a hanging Lava Stone will reveal it.
  • Mask Shard (Mosshome Detour): A brief trip back to Mosshome (via Bellway from Bone Bottom) leads to a pond with a destructible wall on the right, revealing another Mask Shard.
  • Lost Flea: Besides the one on the perilous path, another Lost Flea is found trapped in a cage after activating a pressure plate trap and dispatching an ant enemy, located along the upper path leading to Pilgrim's Rest.
  • Bone Scroll: Obtainable in an updraft area near the Seamstress's home, after acquiring the Drifter's Cloak.

Important NPCs and Their Contributions

Several key characters populate the Far Fields, offering assistance, quests, and vital services.

Shakra: Your Cartographic Companion

Shakra, a diligent map-maker, can be found in a small room within a tall vertical shaft. She sells the indispensable Far Fields Map for 50 Rosaries, an immediate purchase recommended for better navigation. Shakra's map of the Far Fields in Hollow Knight: Silksong, highlighting a path through the region.

The Seamstress: Gifting the Drifter's Cloak

As detailed above, the Seamstress is crucial for obtaining the Drifter's Cloak, an essential movement upgrade. Her quest, "Flexile Spines," involves collecting Spine Cores from Hokers.

Mort and Pilgrim's Rest: A Respite for Wanderers

Pilgrim's Rest offers a much-needed sanctuary. Here, players can converse with the Weary Pilgrim and Sherma. Inside the building, for a fee of 30 Rosaries, you'll find a Bench for resting and Mort, a shopkeeper. Map displaying a route connecting to Pilgrim's Rest in the Far Fields, a sanctuary for Hornet.

  • Mort's Wares: Mort sells valuable items such as the Weighted Belt, Tool Pouch (an upgrade), Memory Locket (to unlock tool slots), and Rosary String.
  • Permanent Access: To avoid paying 30 Rosaries each time, attack the gear mechanism above the door from inside Mort's hut to break it, granting free, permanent entry.

Act 3 Allies: Sprintmaster Swift, Mister Mushroom, and Skarr Scout

In the Act 3 northeastern region, several NPCs become available:

  • Sprintmaster Swift: Located in the easternmost part, he initiates the "Fastest in Pharloom" wish quest, challenging Hornet to three races for rewards including a Rosary Necklace, Beast Shard, and Mask Shard. Hornet participating in the 'Fastest in Pharloom' race quest given by Sprintmaster Swift in the Far Fields.
  • Mister Mushroom: Another Act 3 NPC, offering unique interactions.
  • Skarr Scout: Provides the quest to obtain the Curvesickle, an offensive red tool, by hitting specific targets with a single Curveclaw.

Conquering the Far Fields' Formidable Bosses

The Far Fields test Hornet's combat prowess against at least two major boss encounters.

The Fourth Chorus: A Test of Agility

The Fourth Chorus is the main boss of the Far Fields, a full-screen encounter that demands mastery of Hornet's abilities, particularly the Drifter's Cloak. Hornet battling the formidable Fourth Chorus boss, a full-screen encounter in the Far Fields.

  • Combat Strategy: Focus attacks on its head. The boss employs hand swipes (dodge by jumping), vertical hand slams (avoid by jumping to unaffected platforms), and in later phases, flaming boulders from the ceiling.
  • Phases: In the final phase, wind currents appear on either side. Utilize the Drifter's Cloak to ride these currents and destroy orange rocks in the ceiling, bringing boulders down to defeat the boss.

Skarrsinger Karmelita: The Act 3 Dream Challenge

Found in the Act 3 northeast region, Skarrsinger Karmelita is a challenging boss fought in a dream state after speaking with her and using the Needolin.

  • Encounter: After defeating a gauntlet of Skarr enemies, Karmelita herself enters the fray, wielding fan blades for slashing, stabbing, and throwing, alongside summoning ground spikes.
  • Reward: Defeating her yields the Hunter's Heart, a crucial item for the main quest. Her home, accessed east of the fight, also contains a Memory Locket after defeating a Void Skarrgard.

Upon completing the Far Fields' objectives and defeating the Fourth Chorus, Hornet can ride the remaining updrafts in the main vertical shaft to ascend to the next major region: Greymoor.

Exploring the Far Fields is a challenging but ultimately rewarding endeavor, crucial for Hornet's growth and progression through Pharloom. By utilizing new abilities, engaging with its inhabitants, and conquering its unique adversaries, players will unlock the full potential of this hidden-rich biome.